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nothing.hpp
/*============================================================================== Copyright (c) 2005-2010 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #ifndef BOOST_PHOENIX_CORE_NOTHING_HPP #define BOOST_PHOENIX_CORE_NOTHING_HPP #include <boost/phoenix/core/limits.hpp> #include <boost/mpl/void.hpp> #include <boost/phoenix/core/actor.hpp> #include <boost/phoenix/core/call.hpp> #include <boost/phoenix/core/expression.hpp> #include <boost/phoenix/core/value.hpp> namespace boost { namespace phoenix { ///////////////////////////////////////////////////////////////////////////// // // null_actor // // An actor that does nothing (a "bum", if you will :-). // ///////////////////////////////////////////////////////////////////////////// namespace detail { struct nothing {}; } namespace expression { struct null : expression::value<detail::nothing> {}; } template<typename Dummy> struct is_custom_terminal<detail::nothing, Dummy> : mpl::true_ {}; template<typename Dummy> struct custom_terminal<detail::nothing, Dummy> { typedef void result_type; template <typename Context> void operator()(detail::nothing, Context &) const { } }; typedef expression::null::type nothing_type BOOST_ATTRIBUTE_UNUSED; #ifndef BOOST_PHOENIX_NO_PREDEFINED_TERMINALS nothing_type const BOOST_ATTRIBUTE_UNUSED nothing = {{{}}}; #endif }} #endif
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